Bibliography
Amon Amarth (2016). Amon Amarth – At Dawn’s First Light. YouTube. Available at: https://www.youtube.com/watch?v=h6-krHfdmGg [Accessed 16 Oct. 2019]. Diablo 3. (2012). [PC] USA: Blizzard. Dota 2. (2013). [PC] USA: Valve. Farnan, R. (n.d.). Skyrim: Iron Shield. [online] Ryan Farnan. Available at: https://ryanfarnan.artstation.com/projects/WZzx3 [Accessed 13 Jan. 2021]. Hermes, M. (2018). How to model an ANVIL: ( …
Whetstone Design Notes
The whetstone is based on a block sharpener I have in my kitchen. From this image it is easy to understand how I created this asset. The rubber on the base of my block became wood to follow the design language of the other assets. This asset is basic in its design; however I feel …
Wheel Design Notes
The grinding wheel was based on an image I found on Pinterest. I wanted my version of this item to look as if it was relatively new. In my design process I simplified the handle with a number of extrusions and added a leather handle to make the piece easier to operate. I incorporated the …
Tongs Design Notes
The tongs are based on a pair of coal tongs I own. Oddly this was one of the harder assets for me to create due to the weird shape of them. There is something in the design that i could wrap my head around for a long time compared to the other assets. When these …
Table Design Notes
This table was created from 3 slats of wood and reinforced by a large metal band around the edge. This piece has additional detail on the top face as a working piece. Several scratches can be seen on the top indicating it has been used frequently over the years. The small pool of blood that …
Sign Design Notes
The sign I created has a sturdy metallic base and cap. The whole sign would be large and heavy, so it needs a substantial base. I wanted the asset to appear as if it could be set in place and wouldn’t move for generations if it was left undisturbed. For the general shape this piece …
Shield Design Notes
The shield went through various designs, initially I wanted to make either a kite shield or a tower shield but when I tried to model these, I couldn’t get the asset to look good. The idea of creating a buckler became more appealing so I spent time looking at a variety of shields in video …
Hammer Design Notes
This hammer was one of the first assets I created in Maya for this project and went through several design revisions. The first instance of the piece was a very generic looking hammer that didn’t fit the design style of all the other pieces. I looked at a variety of pommels and decided to merge …
Forge Design Notes
The forge was created as a large structure that is capable of making huge items. I wanted the mouth of the asset to be bigger than all the other assets to imply that the Forgemaster isn’t limited to small trinkets. The whole exterior of the piece is coated in a Copper smart material as the …