Development Log Professional Practice Year Two Modules

Organisational Skills, Schedules & Planning

Initially, me and Deacon used Discord to communicate ideas to one another due to its flexibility with functions such as VOIP, chat and document sharing. This was useful throughout the design process as we were able to freely add to this chat without the other person actively having to be present. Deacon also created a …

3D Character Design

Design Portfolio IV: Armour and Accessories

I created the armour for Cassian by extracting pieces of the body mesh and manipulating them into shape and polypainting over the top. This created a number of issues due to Dynamesh and Z-Remesher affecting the whole model at times when I needed more specific elements to be targeted.  I created Cassian’s sword in Maya …

3D Character Design

Design Portfolio III: Real world influences

I attempted to base the face of my character on Maneskin singer David Damiano as he conveys a subtle masculinity which I feel is vital for Cassian. Unfortunately, my attempt at rendering a face in Zbrush has proven very challenging due to the complex structure of the skull, which I in all honesty did not …

Creative Campaign Visual Design 2

VDII: Narratives over space and time

This application is designed to stream audio narratives to the audience. The main function that demonstrates this concept is the time bar. When using real time metrics, it is possible to track the length of either the chapter, act or the whole piece.  The time bar conforms to the colour of the genre it is …

Creative Campaign Visual Design 2

VDII: Small Multiples

Small multiples The whole application utilises small icons within a circle to provide a quick and uniform way to interact with the design. “Small multiple designs, multivariate and data bountiful, answer directly by visually enforcing comparisons of changes, of the differences among objects, of the scope of alternatives. For a wide range of problems in …

Creative Campaign Visual Design 2

VDII: Usage of colour

For this submission, I have developed a user interface that incorporates the five principles of design as outlined in Envisioning Information by Edward Tufte in Abobe XD. The application would be used as a mobile audiobook platform. Tufte advocates “First rule: Pure, bright or very strong colors have loud, unbearable effects when they stand unrelieved …

Design Research Diary Visual Design 2

Design Diary II: Small Multiples

Small multiples are incredibly prevalent in the current marketplaces of most forms of digital media products. Humans typically tend to appreciate order and rationality when making a decision, this is explained in Envisioning information as “Small multiple designs, multivariate and data bountiful, answer directly by visually enforcing comparisons of changes, of the differences of among …

Design Research Diary Visual Design 2

Design Diary I: Use of colour

I am choosing to pursue the world of audiobooks for my design research project. I understand this presents some constraints as the medium is reliant upon sound rather than visual stimulus. However, I am able to examine the cover artwork of several romantic audiobooks to understand if there are common visual themes. Tufte argues in …

Assignment 002_CWRK:Development Log Major Project

Building identity four: Cohesion in design

All these separate elements had to be brought together into the actual product design. I modelled a 250ml can in Maya and exported the UV mesh of the cylinder to create a 2D representation of the exterior walls of the can. This was a highly iterative process between Maya and Photoshop as I assessed the …

Assignment 002_CWRK:Development Log Major Project

Building identity three: Creating the artwork for the cans

Name and Tyepfaces As the main illustrations had been created, next the logo needed designing. The initial idea (prior to the vector artwork and subsequent development) was to create a name for the brand and choose a typeface. The first revisions of this period were quite a struggle as a lot of names had already …

Assignment 002_CWRK:Development Log Major Project

Building identity two : Revised character concepts

The initial designs I created using vector artwork in Adobe Illustrator were unable to convey the life I wanted in the brand. The images below show three of the potential “flavours” and these images were too flat. The brand needed a uniform design and during this stage of development and multiple attempts I was unable …

Immersive Design

Bibliography and found assets

All digital assets are original unless otherwise stated below. Bibliography Airhart, E., 2021. Why do we keep falling for jump scares?. [Online]Available at: https://www.popsci.com/science/why-jump-scares-are-effective/[Accessed 11 05 2023]. Britannica, 2023. Chiaroscuro. [Online]Available at: https://www.britannica.com/art/chiaroscuro[Accessed 11 05 2023]. Evil Dead 2 – Laughter and dance scene. 1987. [Film] Directed by Sam Raimi. USA: Rosebud Releasing. Maya Learning …

Immersive Design

6: Rendering complications

This submission has been difficult to achieve. My initial tests with Viper were rather promising as they generated perfectly rendered short and basic animations. However, when it came time to create the final render, Viper, for whatever reason, was unable to path the files correctly. I tried many ways to rectify this behaviour. My initial …

Immersive Design

2: Initial development and idea generation

Initial development Asset recreation from the movie was on the top of my list of things to get correct. My initial approach to building out the scene was to watch the movie multiple times and timecode points where the shots offered the most open view of the environmental design. Unfortunately, one of the hallmarks of …