All digital assets are original unless otherwise stated below. Bibliography Airhart, E., 2021. Why do we keep falling for jump scares?. [Online]Available at: https://www.popsci.com/science/why-jump-scares-are-effective/[Accessed 11 05 2023]. Britannica, 2023. Chiaroscuro. [Online]Available at: https://www.britannica.com/art/chiaroscuro[Accessed 11 05 2023]. Evil Dead 2 – Laughter and dance scene. 1987. [Film] Directed by Sam Raimi. USA: Rosebud Releasing. Maya Learning …
7: Final Render & Asset showcase
This render is rather low quality, some of the lighting is a bit dicey and running it through a denoiser didn’t really help a lot.
6: Rendering complications
This submission has been difficult to achieve. My initial tests with Viper were rather promising as they generated perfectly rendered short and basic animations. However, when it came time to create the final render, Viper, for whatever reason, was unable to path the files correctly. I tried many ways to rectify this behaviour. My initial …
5: Visual elements
All of the screenshots in this section are taken from Maya CPU rendering at 3/2/2/2/2 with 5x clamping. Making new textures Using stills from the movie as a frame of reference, I listed the most important hero assets to create for the scene. This section showcases the attention to detail of the assets from the …
4: SFX
The audio is designed to work using 2:1 directional sound to ensure the audio placement in the scene is correct. The audio channels were configured using the Dear VR plugin for Audition. Unfortunately, as this is a pre rendered video and not played in real time using a game engine such as Unreal or Unity, …
3: Aerial storyboards
Using stills from the movie as a frame of reference, I listed the most important hero assets to create for the scene. I outlined a basic plan using an aerial view of the environment. This was considerably simpler to create than a story sphere as the animation has enough visual representation already to refer to. …