On a technical level, I feel that the quality of my final render is not as good as it could have been with access to better equipment. To ensure that my renders were processed in a reasonable timeframe, I had to lower the Anti Aliasing quality in Arnold renderer to 3xAA to push each frame out at approximately 25 seconds per frame due to the number of light sources used and complexity of the finalised models. This is in comparison to 7xAA which was reaching around 56 seconds per frame. The final output was 1300 frames along with the renders of each hero asset at 120 frames each.

I would like to have experimented with volumetric lighting more as I created blinds on the windows to allow for light to filter through and give more ambience to the scene. But this resulted in poor lighting that hid too many objects in shadow and would have made the scene too small and difficult to move the camera around the space.

This module has helped me to develop my team working skills as Deacon and I were strangers prior to this. It was useful to have someone to bounce ideas off of and help to curate and develop each other’s contributions. This free form approach to discussion allowed me to be more creative and potentially reign in ideas that were out of our realistic scope. I also now feel more comfortable knowing more of how the mechanical side of games development is handled within the Unreal Engine environment. I hope for another module that allows for collaboration in the future as this experience will be beneficial for my future career in the creative field.
