Throughout development of our project we refined our concepts down to a smaller scale project. My strengths lie in developing assets within Maya and texturing them in Substance Painter. We decided to set our project at the start of World War Two and I explored London and Manchester to gain reference photography of pre-war structures for potential environments that would serve as in-game locations. Ultimately, the scale and ambition of this idea would need to be scrapped due to the workload this would have presented.
For the propaganda posters, I examined real world posters used by the British government during this period and tried to emulate the aesthetic, such as typography and style. In ‘Posters: A Concise History’, it is stated that “Posters frequently reflect the popular idiom because their function is to communicate as well as to be decorative” (Barnicoat, 2003)
I researched how chiaroscuro (light and dark) is used in popular media. One example that heavily influenced my final animation was Batman: The Animated Series (Warner Brothers 1992). The show’s opening titles rely on the usage of shadow to evoke the aesthetic of Noir and to create an overwhelming sense of tension in the environment.


Cinematography was used to provide tension. 
Clean version of the scene lit with generic Arnold lighting. No atmosphere is present.

Lighting from three sources in the scene provides atmosphere and employs chiaroscuro . 
Global illumination shows too much in the scene.
For the presentation of the in-game assets, I examined how Resident Evil 2 (Capcom, 2019) allows the player to examine in-game items with a 3d model viewer. I tried to emulate this approach in my asset renders.

Rotation of bootknife in game item. 
Rotation of Flashlight in game item
In my final animated render of the office scene, I drew inspiration from the reveal trailer of Dead Island (Deep Silver, 2011). The camera pulls back slowly to reveal an unsettling scene. The emphasis is placed on slowly revealing the environment to the audience and demonstrating tight usage of blocking and framing. This influenced my design as the camera reveals the location Rabbit is prompted to visit is unsafe and has been ransacked by unknown assailants.


REFERENCES
Barnicoat, J., 2003. Chapter 4 : Posters and Society. In Posters: A concise history. London: Thames and Hudson, p. 183.
Capcom, 2019. Resident Evil 2
Deep Silver, 2011. Dead Island
Warner Brothers, 1992. Batman: The Animated Series





