3D Character Design

ZBrush Experimentation

I chose to base my design on a character from the series A court of Thorns and Roses. The Attor is a horrific creature that is used as a secondary antagonist through the series. It is rarely seen, so i have taken some liberties with my interpretation of the characters visage.

It is described as

“I didnt go outside the following day, and when i sat down to paint what emerged on my canvas was a tall, skeletally thin gray creature with bat ears and giant membranous wings. Its snout was open in a roar, revealing row after row of fangs as it leaped into flight. As i painted it, i could have sworn that i could smell breath that reeked of carrion, that the air beneath its wings whispered promises of death”

and

“They were all like the The Attor. All long limbed, gray skinned, with serpentine snouts and razor sharp teeth. And as the legion of its ilk punched through Cassians shield as if it were a cobweb, I beheld on their spindly gray arms.”

I started with the basic Male head model in Z Brush and added a lot of clay to the jaw and snout to give it the protrusions i wanted to see. I played with several brushes to add the spines and deformities to the creatures head to make a truly vile looking thing.

For this creature i wanted sunken pits for where the eyes would sit as i assume it will be horrific in nature and eyes present a way to empathize with others.

Pre Dynamesh / smoothing of topology

Post Dynamesh and smoothing

About Author

I am a first year university student aiming to get a degree in digital design. My ambition is to use the skills that I attain during this course to help bring other’s creative visions to life.

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